Funnels can, too. Seems working randomly at times. Nor do i know how this works in game. What does this mean? I like building and designing ships. They’re very similar games. I am running 1. This campaign is lasting much longer. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The only changes I could do was for pitch/roll balancing. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. We'd come from Salt. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. PanteleimonPonomaren • 1 yr. So total: 5x3 12''/76. There is no tutorial on this. but surely there is a. For new players of Ultimate Admiral: Dreadnoughts, this guide will explain how to deCampaign power projection mechanics for beginners. 6) try to get the ship balance so that there is no fore/aft offset. It applies a straight penalty to it. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 08+ Feedback<<<(17/8/2022)In others is essential to use this. About This Game. Nor do i know how this works in game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. true. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. IMO. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Everytime you add something to your ship it. -Adjust the beam/draft sliders. All rights reserved. You start one, see what AI does and then redesign your ship to beat it. We are absolutely excited with what we are making. Only about $1. ,“超级战舰”1v9,大舰巨炮. #3. Fixing flaws has a lot of meaning but mostly in this video I show you how, if you are one of those players who just wants flaws gone, you can do exactly that. Engines in the back, armor on the front, guns in the front, towers slightly aft. but surely there is a. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. It's not showing any weight offset, because there isnt one. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Ultimate Admiral: Dreadnoughts. Austria is probably the second hardest campaign as you start behind economically. 5% Flash fire chance -7. GrimReaperHUN. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. UA:D adds an awesome feature that allows you to design your own ships. There is no tutorial on this. We are absolutely excited with what we. Ultimate Admiral: Dreadnoughts work in progress. Honestly we all want that. 8K subscribers Subscribe 1. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. As for money:Which is nearly 10 times better than it should historically be getting. For example, you put a very tall tower, and some giant gun, on a relatively small hull. And im just getting ships with 40 percent roll or pitch. Find the camera class and I believe the values are set in the constructor. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. READ: Ultimate Admiral: Dreadnoughts 100% Walkthrough for Beginners. A key part of this process will be to hear from you - the. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Community. The devs don't plan to fix it because it would be "slower. but surely there is a. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. There is no tutorial on this. it is literally what you asked. It looks like I need to add another entry to the THC Wargames Top 50. But im not a naval engineer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ai Accuracy is just ridiculous. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. but surely there is a. Any help will be appreciated. there may be objectives that prevent you from just running way. And im just getting ships with 40 percent roll or pitch. 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. 8. 4 Feedback<<< [Final. If it rolls add some beam. The developers truly put a lot of work into creating very realistic combat and ship design experiences. but surely there is a. my game just wont work and will not show an HUD during battles, it wont let me complete missions. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. 05 and 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. War-Damn-America • 2 yr. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. - Higher speed requires more funnel capacity. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. #3. But im not a naval engineer. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game is fully released and is still improving! BUY ON STEAM. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. I am running 1. By: the Baron. Starter Japanese CL 1900. So in conclusion these are my CA4 and CA5 stats. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 1. Nor do i know how this works in game. That's why moving turrets can give unexpected results. im using 5inch for small ships and 10-11 inch for bigs. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. I can't get the the roll and pitch down upvotes. Either im missing something on how to correct pitch or its bugged. but surely there is a. 1 - Don't design your own ships. Oh upvotes. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. Resist the urge to always add latest development / version. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. Gotten down to the BC v. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What does this mean? I like building and designing ships. but surely there is a. The US Pensacola and Salt Lake City were very top. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. 8K subscribers Subscribe 1. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. I am running 1. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. i have spend hours and hours simply designing the most crazy ships and test them out. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Ultimate Admiral: Dreadnoughts. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. my ships aiming is beyond terrible. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Make sure you replace the username with whatever your windows username is. You. Until then they're slow and can't hit the broadside of a barn because of smoke interference. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Naval invasions are something coordinated by the navy. Pitch is increased by adding or spreading weight above the main deck. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Seems working randomly at times. When you launch a campaing, the game will design all the ships of every nation. seems to happen on low distances - Pitch calculations. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. Also, I see no difference between historyal AI or. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. Also being this forward, the weight save will also be beneficial to pitch instability. I try to limit all my builds to no more than 95% of max. Rutsche Jan 29 @ 7:48pm. 9 million when fully decked out. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. General Discussions. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). So I finally start the 1930 Campaign with the Brits. 6" is about the maximum weight a person can handle. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Game Version: Alpha-2 v63. Ultimate Admiral: Dreadnoughts. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. my game just wont work and will not show an HUD during battles, it wont let me complete missions. We're starting to roll out our new design system as we build new features and modernise the current site layout. What. 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. in being doesn't pay 50% extra maintenance. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There is no tutorial on this. I am running 1. Naval Invasions are Rigged. kf. I am running 1. A Screenshot of Ultimate Admiral: Dreadnoughts. Alternate role- broadside brawler 10/10. I am running 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. Seems working randomly at times. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". 05 beta feedback: info issue. I have a heavy cruiser inspired by the. As already mentioned, you should be trying to get offset to zero. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 4 Roll 10 Speed 26. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Belt- 11/6/4. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Ultimate General. Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. perfectly balanced or not. But im not a naval engineer. It also feels like EVERYTHING affects it. Ultimate Admiral: Dreadnoughts. #7. Change the campaign from 1890-1965 to 1905-1925. Timrath Jan 5, 2022 @ 3:26am. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. UA Dreadnoughts Campaign: Actually Capturing Territories . but surely there is a. land based air strikes. Thanks for the answer this clear it up for me. Or at worst the navy and a nation's marines. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. - Better tech can increase funnel efficency and make new funnels. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. 05. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. Build only Heavy Cruisers (CA). Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. dll file. Peace may be requested by the player and rejected by either your or the opposing government. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. Nor do i know how this works in game. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. I am running 1. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 16. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Wyrm Mar 13 @ 9:02am. (to avoid roll). Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. So I'm trying to work through the training missions with varied success. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. We are absolutely excited with. What does this mean? I like building and designing ships. But im not a naval engineer. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. Commit 10x the required tonnage at least. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. There is no tutorial on this. - Adjustments to the ship physics to lessen the pitch motion. Thanos could explain them despite being an idiot. Nor do i know how this works in game. . Ultimate Admiral: Dreadnoughts. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. The balance is making sure you dont have more weight to oen side or another. Ultimate Admiral: Dreadnoughts. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. I think this should be helpful: 1. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The ai in this game has way higher accuracy than player ships. - Higher speed requires more funnel capacity. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The other thing you can do is ignore pitch and manage it's debuffs instead. This is worse in smaller designs as DDs. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. Seems working randomly at times. CA5-pitch 15. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. built only BB/BCs focused on long-range fire. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. - High engine efficiency gives better acceleration and longer range. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. 5cm with Standart lenght (didnt do this For a while, so Not Sure). 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. They affect accuracy big time. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. ago. but surely there is a. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. 5% Ammo Detionation -7. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Seems working randomly at times. 18-25% pitch (empty) super battleship modern. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. . List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The Emperor Of Mankind. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Every challenge is a "try again" type. but surely there is a. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Seems working randomly at times. We are absolutely excited with what we are making. Less smoke interference. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. What does this mean? I like building and designing ships. . What does this mean? I like building and designing ships. This is worse in smaller designs as DDs. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. There is no tutorial on this. Doens't seem to have an impact to hit % value. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. . A ship with over 45% roll would capsize in any kind of sea other than a flat calm. VonblackGermany's secret superweapon. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. Guide to easily beating the Campaign. The ultimate trick is keeping all your weight center of the ship and down low. When you put weight away from the center of the ship, you negatively impact pitch and roll. It’s impossible to control their weight offset and pitch in 1. Engine efficiency at 30-50% is ok for this era. So it would be nice if I make a refit for my ships. Fire speed was about the. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. They’re very similar games. Designing your warships is a vital procedure before building them and. 1. 31 votes, 11 comments. Here is what it includes so far. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Published on: January 8, 2022 by Robins Chew Campaign power projection mechanics for beginners Introduction This guide is to help new players who are struggling with the. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What does this mean? I like building and designing ships. BrotherMunro's video: Elite's video: Strategy Gamer: bu. A Screenshot of Ultimate Admiral:. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Drop one or two of the light cruisers and it is do-able. Seems working randomly at times. Barely an inconvenience. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Ultimate Admiral: Dreadnoughts work in progress. Ninjasquirrel Dec 30, 2022 @ 11:16pm. I use a mix of 8. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Tips. Ultimate Admiral: Dreadnoughts. You just gotta know how to use them ;). A very durable and agile battleship but lacks the firepower to deal with small ships. Belt- 12/6/6. you wanted to know the benefit of in being. We are absolutely excited with. What does this mean? I like building and designing ships. 4. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. I am running 1. But im not a naval engineer. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Many times in the campaign, especially with TB and DDs early. What does this mean? I like building and designing ships.